Skip to main content

[Thoughts] The Legend Of Zelda: Tears Of The Kingdom One Year Later


Tears of the kingdom celebrates it's first anniversary since the game came out today!

source: twitter.com/NintendoUK

The Legend of Zelda: Tears of The Kingdom is now officially one year old. Time has flown by since it's release and it feels as if it was yesterday I was hyping up for the game. To celebrate this event Nintendo have released new official art on X (Twitter), which can be seen above. Since it's been out a year, I have been able to think more on the game. What do I think now? Has my opinion changed? Well I will go into that in this blog.

Let's start off by saying I absolutely love this game and that has not changed. I would say it is probably still my favourite game of all time. However, the flaws have become more apparent over time. 

Source: zeldawiki.wiki
The first thing I want to talk about is the narrative. There are two things here to mention, firstly the fact you can get memories in any order can spoil the story. I thankfully didn't experience this as I actually did it relatively in order without trying to, but I can see it being an issue. This is all because they followed the exact same idea as BOTW's memories. Though BOTW didn't really have the same issue of being spoiled so it was fine there. They could have done it where there were no symbols on the ground and instead generic markings scattered, then the memories could play in order no matter which one you went to.
The second thing with narrative is some of the choices in it. Things such as the same cutscene repeating with no variation, Zelda not being able to identify Ganondorf and Ganondorf seemingly having no motive come to mind. For the repetitive cutscene they could have just showed you it once depending on which area you go to first. I am surprised they didn't do this actually. I am really not sure why zelda was not able to put the dots together though, it's fine for a character to not be perfect with their choices but this one felt like quite an odd one. Ganondorf having no motive seemingly is a shame though, this isn't something I thought about at first but when looking at Ganondorf in isolation it's more apparent. Apparently in the Japanese version he does have more of a motive though so maybe it was just a translation thing.

Source: zeldawiki.wiki
Moving on, I will talk about some of the content. The depths and sky are both a bit lacking, especially compared to the surface. The sky has little content and it's a shame because there are some really cool ideas for the islands when you do come across them. There is also a little bit of repetition in what is there as well though. However, it's no where near the amount of repetition as seen in the depths. This area completely mirrors the land and so has the same size. However, to fill this huge land they resorted to using a lot of the same assets and spreading them out. There are some unique enemies and items down in the depths as well as a really cool quest line involving Koga but I wish there were more interesting things to do down there as it's quite bland otherwise. In general, both could have done with some more unique and cool areas to make it more worth the trip upwards or down below.

Source: zeldawiki.wiki
Lastly, I want to talk about gameplay. The dungeons are a step up from BOTW but they do slightly suffer from how much choice the game gives you with it's powers. They can be cheesed and beaten quite quickly because of this. It's even possible to miss certain cool moments like the intro to the lighting temple with Riju by using ascend. You can't completely restrict these powers because that would ruin a lot of the puzzles and fun of the game. It's hard to find a balance here, but I would probably just make it much more limited on what you can use the powers on, I would probably turn off auto build completely though.

Acknowledging these flaws now, I would probably still keep it at a 10/10. These flaws don't really create much of an impact on the game to me and therefore don't hurt the recommendation scoring. No game is perfect after all, not even 10/10s. These flaws are definitely there though and may effect peoples enjoyment differently.

That's it for this blog, stay connected!

Comments

Popular posts from this blog

Fully Charged: Clair Obscur Expedition 33, Super Monkey Ball Banana Rumble, Shantae and the Seven Sirens, Mario Kart World

Start of a new series! Fully Charged is a series in which I go over games I have recently played. Each instalment will release when I have played 2-4 games, updates or demos. With less time for this blog now, I won't be doing many, if any, full reviews. This series will instead cover the games I have played critically, in a mini-review format. Mario Kart World https://store.nintendo.co.uk This is the game everyone has been playing recently if they got a Switch 2. I want to start off by saying I quite like this game, it feels quite different from 8 in a good way. One of the biggest things I like about the games feel, is the control. Vehicles in this game do not feel as stiff. How could I not mention the wall driving and rail grinding too, those add a lot more depth to tracks and are very fun to do. The new knockout tour is a great addition to the series, I find myself playing these just as much as grand prix's. Free roam is quite fun, there are some cool challenges to do within ...

[Thoughts] Nintendo Direct 14/09/23

A generally bland direct with a few bursts of flavour source:  www.youtube.com/@NintendoUK This direct provided updates for many upcoming games, while also giving us more information about games that are coming early next year. Other news, not about games, was present too. This is what was revealed/shown in the recent direct:  - Splatoon 3 Side Order DLC - Mario Vs Donkey Kong - Prince Of Persia The Lost Crown - Horizon Chase 2 - Super Crazy Rhythm Castle - SPYxANYA: Operation Memories  - Super Mario RPG - Another Code: Recollection - Princess Peach: Showtime - SaGa Emerald Beyond - Tomb Raider 1-3 Remastered  - Detective Pikachu Returns  - Trombone Champ - BATTLE CRUSH - Wartales -  Contra: Operation Galuga - Unicorn Overlord - Luigi's Mansion 2 HD -  F-Zero 99 - Bandle Tale: A League Of Legends Story - Song Of Nunu: A League Of Legends Story - WarioWare: Move It! - Eiyuden Chronicle: Hundred Heroes - Eastward: Octopia DLC   - Warg...

[Thoughts] Will Tears of the Kingdom have DLC?

  DLC for Tears of the kingdom could happen but I don't think it's likely Source: Author's edit I want to start off by saying I do not think this game needs DLC at all, though it would be welcome. Breath of the Wild had an expansion pass with 3 waves of content. Looking at the contents of that could give us an idea about what a Tears of the Kingdom expansion pass could look like. The first wave (Expansion pass purchase bonus) was available at the games launch and included the following: - 3 new treasure chests This was a very small wave featuring 3 chests of goodies. The biggest thing from this was a Nintendo Switch shirt link could wear. It was a nice little extra to start the game off with but definitely not the defining content of the pass. Moving on, The second wave (DLC pack 1) offered a lot more in terms of content, with it offering these following things: - Trail of the Sword - Master mode - Heroes path mode.  This wave offered many things to test the players skill...